Model design day one
BA7 Designs
Like my other areas i had a laid out plan of what i needed to design in the catholic area. The assets that i want to complete are:
Like my other areas i had a laid out plan of what i needed to design in the catholic area. The assets that i want to complete are:
- The Crypt
- Catholic grave
- Pillars
Due to some base sketches i did in BA7 i already had an idea on what this area would look like,that meant i had a clear concept of the design of the mausoleum and area around it might look like. that would be in my level.

I aslo had made a base layout of what designing the crypt would entail. I ended up changing the materials from this layout to something more set stone and marble as a pose to gold after my brief research into enochian . As i have learnt silver was used more than gold in the occultist christian etticate.

I first wanted to gather some reference for my gravestone design. To help me try and gather some similarities between catholic grave sites i gathered some design concepts, to help gather a variety of designs throughout the area. Though i only am going to spend a few days on these assets as i need to conserve for more time at this point. So reuse of textures and styles may be presnt in the design of these assets.
Models


I then designed some blank square and curved gravestones and also embedded some of these with crosses to have even more of a variety of gravestone

Square grave
The first gravestone i have made is based off of a magic board that was used by john dee, the magic board was a part of etochian and was used with communing with angelic and demonic forces.
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Normal test |
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Darken texture sheet |
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Light texture sheet |
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Soften edges |
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Nrm map |
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No Nrms |
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lower intensity Nrm |

After designing the first few gravestones i decided to do a bit more research into john Dee, i discovered a language known as Enochian which Dee actually created in his later life. This unknown about scripture is used for communing with spirits and supernatural beings. And has a wide range of imagery alongside its own alphabet (which i plan to use in the main plaque on the mausoleum. Below is the website where i got most of my research on this topic.
http://enochian.info/enochian-magic/ 







Alter Design
While designing the alter i wanted to have a range of symbolism ranging from john dee symbols, pernagrams and a symbol of Baphomett. During the modeling stage i aslo designed small crystal style objects around the base of the alter. The model only took me an hour to design yet unwrapping the various parts of the alter. When i started textureing i wanted to start with the base and choose to go with a dark rock/slate look.

I spent alot of time getting the marble texture that wrapped around the seams effectively. I also started with a gold frame around the main symbols, yet after some more research into enchion i chose to go with silver as it holds more relevance in satanic rituals.
Final touches and Unreal Engine
Finally i added a rock raised path in unreal and tweaked roughness and softness textures on certain objects. (Such as the gemstones specular roughness and metalic input levels) I would still like to add some more features to this asset as i really like it, yet i am still under time constraints and must push forward to complete the mausoleum and have everything ready in unreal.
Finally i added a rock raised path in unreal and tweaked roughness and softness textures on certain objects. (Such as the gemstones specular roughness and metalic input levels) I would still like to add some more features to this asset as i really like it, yet i am still under time constraints and must push forward to complete the mausoleum and have everything ready in unreal.
Christian Mausoleum Base Modeling
The centerpiece for this area is the mausoleum, this was my most tricky task and took me around a week to complete. The curved walls were the trickyist part to get right, after desiging a flat version i unwrapped the model and then bent it to the desiered shape. I then designed a main door that i had laid out and some side pillars to add as a brace for the main plaque that was going to be brought in.

After the main building was added steps were created and added to the base platform, the main plaque was also added and the side walls duplicated into an arch shape.
Fine detail modeling and texturing

Now that i had a base layout for my mausoleum i wanted to add some more detail to it. I started by adding a different style of pillars and imbossed a valknut and a Amenia as an easter egg for the other areas.


I also engraved the main plaque inscribed with Enochian the inscription was translated from
"This is my final death before i become the hooded man"
In Enochian it looks like this
Although the full design is not exactly as is it depicted i believe it is an improvement in aesthetics and style, while still follows a clear resemblance of my original concept.







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Unreal Version |
Blood Version of crypt
I wanted to Create a blood splattered version of this crypt for two reasons. The main being i really like the the clean version and want to reuse it in my future work, and the second being that this is meant to be the darkest part of the characters history where his work drove him mad and he had to discover how to become the hooded figure. To show that i want to create a creepy eerie atmosphere so to keep in line with my original layout of having a "blood splattered crypt" I altered the texture sheets and made new normals for the blood sheets and imported the new model into unreal.
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